![]() ![]() By that point, it’s already infected several thousand people and several countries. In the first place, the disease needs to be found. The early stages of “The Cure” quickly establish the necessity of multitasking. With less experience in “The Cure,” it took some time for me to understand how to stop a virus dead in its tracks. Then it’s a race against the clock, and my disease will either win it all or be eradicated at the halfway mark.Īfter eradicating humanity with a virus, I decided to try protecting them from a virus for a different perspective. Isolated areas, such as Greenland and Madagascar, become the main concern at this point – if they close their borders, it’ll be a miracle if the disease manages to reach them. If I’m a bit less than lucky, though, the humans will catch on before I’ve managed to spread my disease across the world. ![]() In that case, I can evolve more severe symptoms and they won’t have time to realize what happened. ![]() If I’m lucky, the humans only notice my disease when almost everyone worldwide is infected. With an ever-increasing number of symptoms, not to mention the ever-increasing severity of said symptoms, the humans had to mount their response: research into a cure. At that point, the disease’s symptoms became a primary concern. This was especially true of the disease’s ability to travel with more transmission vectors, the disease started to spread at an exponential rate.īy the time the disease had caught the attention of the virtual humans, however, this balance started to change. how fast the disease can spread) was just as, if not more dangerous, than the disease’s ability to kill. Right away, one thing became readily apparent: the disease’s infectivity (i.e. Taking into account the fact that this game/simulator hybrid grabbed the attention of the CDC as a tool for educating the public, the general strokes of those strategies can act as a representation of what to watch out for in an actual pandemic.įirst, I took control of a virus in an attempt to infect the world. The primary aim of this experiment was to see what methodology tended to work best as and against the disease. , that’s exactly what I tried to find out. With how the real world has recently dealt with the virus-that-shall-not-be-named, this new expansion got me thinking: how well could I handle such a rampant disease? With the help of Plague Inc. That is, except for an expansion that was only just recently released called “The Cure.”Īs the name implies, “The Cure” expansion puts players in control of the people trying to stop a potentially world-ending disease. Evolved, the game’s popularity has certainly dwindled. , perchance? You know, that mobile game that had you control a disease in an attempt to eradicate humanity? It came out all the way back in 2012, and aside from a small abundance of expansions and port of the game for PC called Plague Inc. ![]()
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